Attribute

Attributes and base values are determined by character class and race and can be upgraded throughout the game progress.


Body

This attribute denotes physical condition. The higher the mark, the better the health. If the character sustains injury, those damage points are subtracted from his or her constitution points. The character will die when health drops to zero. Only strong magic can then resurrect your companion. Read More »


Charisma

Personality helps the party when negotiating with others. A person's charisma exercises a strong influence on the course of conversations. It is helpful to have one party member with great charisma. This companion can convince others and turn exchanges in favor of the party. finally the power of some rune spells is influenced by the character's charisma. Read More »


Dexterity

Dexterity and body control are vital for disarming traps, picking locks, or otherwise performing delicate tasks. An agile character will be more likely to avoid enemy attacks and thus will suffer fewer injuries in combat. Read More »


IQ

The intelligence of a spellcaster determines the effect of rune spells, and the damage done with mental attacks. Some tasks in SOA can only be fulfilled by highly intelligent characters. Read More »


Magic

A character wishing to create or use rune spells needs magic points. Read More »


Mind

Mind reflects your character's mental prowess. Mental attacks or damage reduce this attribute. If it decreases to zero the character will also die. Here, too, powerful magic is known to do wonders. Read More »


Strength

A hero's strength tells you what he or she can physically achieve. As the physical damage a character can inflict upon damage depends on his or her strength, this attribute perceptibly influences combat. Other actions requiring brute force should also be performed with the character with the greatest strength. Read More »